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Armies of Oblivion ASL Module 12 (2006)

2 players · 0 min · age 16+ · ★ 8.4 on BGG

Players
2
Play time
0 min
Age
16+
Complexity
Heavy
BGG rating
8.4/10

Best for 2 players aged 16+ who like expansion for base-game games — heavy complexity, plays in 0 min.

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Armies of Oblivion  ASL Module 12 board game box cover

About Armies of Oblivion ASL Module 12

Armies of Oblivion is the long-awaited module adding the Axis Minors (Romanian, Hungarian, Bulgarian, Slovakian, Croatian) order of battle to the Advanced Squad Leader tactical game system. NOTE: Finns are in Beyond Valor: ASL Module 1 and Hakkaa Päälle!: ASL Module 14. Contents: 4 8"x22" geomorphic mapboards 48, 49, 50, 51 [all editions] Overlays Hi8-Hi12, Rv1, Wd12, Wd34 [all editions] Overlays Hi2, Hi5, OG1, P1, RR1, RR2, RR4-6, RR14, X12 [2nd edition only] 6 Cou

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Expansion for Base-gameWargameWorld War II

Mechanics: Hexagon Grid, Modular Board, Simulation · Designer: Paul Kenny, Brian Martuzas, Pete Shelling

Players: 2P

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Armies of Oblivion ASL Module 12 FAQ

How many players is Armies of Oblivion ASL Module 12?
Armies of Oblivion ASL Module 12 plays with 2 players — it is a strict 2-player game, ages 16 and up.
How long does Armies of Oblivion ASL Module 12 take to play?
A game of Armies of Oblivion ASL Module 12 takes 0 min, at heavy complexity (4.5/5 on BoardGameGeek).
Is Armies of Oblivion ASL Module 12 any good?
Armies of Oblivion ASL Module 12 rates 8.4/10 from 295 BoardGameGeek ratings. It is a expansion for base-game / wargame game built around hexagon grid, modular board, simulation.