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For King and Country ASL module 5a (2003)

2–6 players · 240 min · age 12+ · ★ 8.6 on BGG

Players
2–6
Play time
240 min
Age
12+
Complexity
Heavy
BGG rating
8.6/10

Best for 2–6 players aged 12+ who like expansion for base-game games — heavy complexity, plays in 240 min.

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For King and Country  ASL module 5a board game box cover

About For King and Country ASL module 5a

Allows for play of ASL scenarios with the British and Commonwealth forces in WW2.

Expansion for Base-gameFightingWargameWorld War II

Mechanics: Dice Rolling, Hexagon Grid, Simulation · Designer: Bob McNamara, Rick Troha

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For King and Country ASL module 5a FAQ

How many players is For King and Country ASL module 5a?
For King and Country ASL module 5a plays with 2–6 players, ages 12 and up.
How long does For King and Country ASL module 5a take to play?
A game of For King and Country ASL module 5a takes 240 min, at heavy complexity (4.6/5 on BoardGameGeek).
Is For King and Country ASL module 5a any good?
For King and Country ASL module 5a rates 8.6/10 from 285 BoardGameGeek ratings. It is a expansion for base-game / fighting game built around dice rolling, hexagon grid, simulation.