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For King and Country ASL module 5a (2003)
2–6 players · 240 min · age 12+ · ★ 8.6 on BGG
- Players
- 2–6
- Play time
- 240 min
- Age
- 12+
- Complexity
- Heavy
- BGG rating
- 8.6/10
Best for 2–6 players aged 12+ who like expansion for base-game games — heavy complexity, plays in 240 min.
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About For King and Country ASL module 5a
Allows for play of ASL scenarios with the British and Commonwealth forces in WW2.
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Mechanics: Dice Rolling, Hexagon Grid, Simulation · Designer: Bob McNamara, Rick Troha
Games like For King and Country ASL module 5a
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For King and Country ASL module 5a FAQ
- How many players is For King and Country ASL module 5a?
- For King and Country ASL module 5a plays with 2–6 players, ages 12 and up.
- How long does For King and Country ASL module 5a take to play?
- A game of For King and Country ASL module 5a takes 240 min, at heavy complexity (4.6/5 on BoardGameGeek).
- Is For King and Country ASL module 5a any good?
- For King and Country ASL module 5a rates 8.6/10 from 285 BoardGameGeek ratings. It is a expansion for base-game / fighting game built around dice rolling, hexagon grid, simulation.
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