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Templar Intrigue (2014)
7–10 players · 15–30 min · age 13+ · ★ 5.1 on BGG
- Players
- 7–10
- Play time
- 15–30 min
- Age
- 13+
- Complexity
- Light
- BGG rating
- 5.1/10
Best for 7–10 players aged 13+ who like bluffing games — light complexity, plays in 15–30 min.
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About Templar Intrigue
Like Werewolf, Templar Intrigue is a game of hidden information, partial information, deduction, deception, and accusations. Unlike Werewolf, Templar Intrigue does not require a moderator, has no player elimination, and plays VERY fast. Players in Templar Intrigue are split into two teams — those loyal to France (and thus King Phillip), and those loyal to the Templars — and of course, you might not know who is on your team. After dealing out the cards, you go thro…
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Mechanics: Deduction, Hidden Roles, Team-Based Game · Designer: Michael Mindes
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Templar Intrigue FAQ
- How many players is Templar Intrigue?
- Templar Intrigue plays with 7–10 players, ages 13 and up.
- How long does Templar Intrigue take to play?
- A game of Templar Intrigue takes 15–30 min, at light complexity (1.4/5 on BoardGameGeek).
- Is Templar Intrigue any good?
- Templar Intrigue rates 5.1/10 from 226 BoardGameGeek ratings. It is a bluffing / card game game built around deduction, hidden roles, team-based game.
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