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The Institute for Magical Arts (2015)
2 players · 30 min · age 8+ · ★ 6.9 on BGG
- Players
- 2
- Play time
- 30 min
- Age
- 8+
- Complexity
- Medium-light
- BGG rating
- 6.9/10
Best for 2 players aged 8+ who like dice games — medium-light complexity, plays in 30 min.
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About The Institute for Magical Arts
The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster, Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However, the wizards have contrasting ideas about the Institute's direction.
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Mechanics: Area Majority / Influence, Dice Rolling, Simultaneous Action Selection, Variable Player Powers · Designer: Steve Finn
Players: 2P
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The Institute for Magical Arts FAQ
- How many players is The Institute for Magical Arts?
- The Institute for Magical Arts plays with 2 players — it is a strict 2-player game, ages 8 and up.
- How long does The Institute for Magical Arts take to play?
- A game of The Institute for Magical Arts takes 30 min, at medium-light complexity (1.8/5 on BoardGameGeek).
- Is The Institute for Magical Arts any good?
- The Institute for Magical Arts rates 6.9/10 from 320 BoardGameGeek ratings. It is a dice / fantasy game built around area majority / influence, dice rolling, simultaneous action selection.
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