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The Institute for Magical Arts (2015)
2 players · 30 min · age 8+ · ★ 6.9 on BGG
- Players
- 2
- Play time
- 30 min
- Age
- 8+
- Complexity
- Medium-light
- BGG rating
- 6.9/10
Best for 2 players aged 8+ who like dice games — medium-light complexity, plays in 30 min.
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About The Institute for Magical Arts
The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster, Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However, the wizards have contrasting ideas about the Institute's direction. To gain the title of headmaster, the wizards must gain the trust of their colleagues and gather as much magical powers through the tools of their tr…
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Mechanics: Area Majority / Influence, Dice Rolling, Simultaneous Action Selection, Variable Player Powers · Designer: Steve Finn
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The Institute for Magical Arts FAQ
- How many players is The Institute for Magical Arts?
- The Institute for Magical Arts plays with 2 players — it is a strict 2-player game, ages 8 and up.
- How long does The Institute for Magical Arts take to play?
- A game of The Institute for Magical Arts takes 30 min, at medium-light complexity (1.8/5 on BoardGameGeek).
- Is The Institute for Magical Arts any good?
- The Institute for Magical Arts rates 6.9/10 from 320 BoardGameGeek ratings. It is a dice / fantasy game built around area majority / influence, dice rolling, simultaneous action selection.
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