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The Tide at Sunrise The Russo-Japanese War (2010)
2 players · 240 min · age 12+ · ★ 7.0 on BGG
- Players
- 2
- Play time
- 240 min
- Age
- 12+
- Complexity
- Medium-light
- BGG rating
- 7.0/10
Best for 2 players aged 12+ who like post-napoleonic games — medium-light complexity, plays in 240 min.
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About The Tide at Sunrise The Russo-Japanese War
(from Multi-Man Publishing web site:) Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon at Waterloo. But not all is at it seems. Here is the sequence of play: Japanese Player Turn * Naval Phase * Transport Allo…
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Mechanics: Dice Rolling, Hexagon Grid, Simulation, Solo / Solitaire Game · Designer: Yukihiro Kuroda, Adam Starkweather
Players: 2P
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The Tide at Sunrise The Russo-Japanese War FAQ
- How many players is The Tide at Sunrise The Russo-Japanese War?
- The Tide at Sunrise The Russo-Japanese War plays with 2 players — it is a strict 2-player game, ages 12 and up.
- How long does The Tide at Sunrise The Russo-Japanese War take to play?
- A game of The Tide at Sunrise The Russo-Japanese War takes 240 min, at medium-light complexity (2.4/5 on BoardGameGeek).
- Is The Tide at Sunrise The Russo-Japanese War any good?
- The Tide at Sunrise The Russo-Japanese War rates 7.0/10 from 230 BoardGameGeek ratings. It is a post-napoleonic / wargame game built around dice rolling, hexagon grid, simulation.
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